RASTeR : Simple and Efficient Terrain Rendering on the GPU

RASTeR : Simple and Efficient Terrain Rendering on the GPU

inproceedings
Jonas Bösch, Prashant Goswami, Renato Pajarola
RASTeR : Simple and Efficient Terrain Rendering on the GPU
2009
Proceedings EUROGRAPHICS Areas Papers
visualization, terrain rendering, out-of-core, multiresolution, level-of-detail
35--42
vmml